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I made a second map. It is a medium sized ffa map.
I used some of my textures again so you have to download them.
download map (waypoints included)
unnamed texture set (~30MB)
Last edited by Unnamed (2014-09-11 12:04:33)
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hmm the terrain looks very 1990ties, otherwise nice though.
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hmm the terrain looks very 1990ties, otherwise nice though.
Blame the heightmap tool.
Aside that, looks very impressive.
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You should always heightmap in moderation, and be prepared to manually adjust if necessary.
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If using heightmap, use a grid power between 2 to 5 (depending on the size of the area to cover) and be sure to use the Smooth brush after elevating or digging terrain! The Square brushes are a good way to perform the initial landscaping.
To eihrul: it'd be cool if we had a 25 × 25 Smooth brush, that's easy to make. ;)
Last edited by Calinou (2014-08-11 16:48:00)
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If using heightmap, use a grid power between 2 to 5 (depending on the size of the area to cover) and be sure to use the Smooth brush after elevating or digging terrain! The Square brushes are a good way to perform the initial landscaping.
To eihrul: it'd be cool if we had a 25 × 25 Smooth brush, that's easy to make. ;)
newhbrush "Smooth 25x25" 4 4 [
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"
]
That should do it :p
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I just tap H again a few times, it seems to level things out a bit.
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Maybe add some thing in the middle of the lava, its a bit un interesting seeing the texture tile so much, same with the hills, other than that, great map!
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The interiors are amazing! Great flow.
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I was a bit lazy at the terrain, but it is only visible through the windows.
It is more detailed now and the map has much more verts this way. I also used blendpaint for the terrain texture and it is darker.
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Maybe I'm doing it wrong, but half the textures from the texture pack come up as "Texture Error". I unpacked the .rar into the "texture" folder of tesseract, so the directory is Tesseract/media/texture/unnamed
Please let me know if this is a real bug or im doing it wrong.
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There is a texture folder allready in the .zip file. You have to unpack it to the Tesseract/media/ directory.
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You guys should look at cliffs in the real world once in a while. Nature doesn't smooth things off either, ya know. Rocky terrain with harsh edges is actually more natural, imho.
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