#1 2019-02-21 06:36:31

dnikic
Member

Animated mapmodels

Hi,

Could i import fbx or gltf skeletal animated objects as mapmodels into a map and trigger them with a certain collision box?

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#2 2019-03-05 14:32:25

SniperGoth
Member

Re: Animated mapmodels

No, as tesseract doesn't have support for neither .fbx or .gltf  at this time.
Use .iqm for that instead, or .md5 (which is a older format) for skeletal animations, .obj to static meshes.
You can also create a collision mesh to go along with them if necessary, or let the engine use a simple bounding box instead/let the engine generate a collision mesh by itself.

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#3 2019-03-06 23:21:31

gaya
Member

Re: Animated mapmodels

Does the engine support animated IQM map models? How do you trigger the anim?

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