#1 2019-02-21 06:36:31

dnikic
Member

Animated mapmodels

Hi,

Could i import fbx or gltf skeletal animated objects as mapmodels into a map and trigger them with a certain collision box?

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#2 2019-03-05 14:32:25

SniperGoth
Member

Re: Animated mapmodels

No, as tesseract doesn't have support for neither .fbx or .gltf  at this time.
Use .iqm for that instead, or .md5 (which is a older format) for skeletal animations, .obj to static meshes.
You can also create a collision mesh to go along with them if necessary, or let the engine use a simple bounding box instead/let the engine generate a collision mesh by itself.

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#3 2019-03-06 23:21:31

gaya
Member

Re: Animated mapmodels

Does the engine support animated IQM map models? How do you trigger the anim?

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#4 2019-12-14 15:10:27

WatIsDeze
Member

Re: Animated mapmodels

As a  matter of fact, you can, but not directly.

There are multiple ways, either import the fbx to blender, and use the blender export tools (preferably to .iqm) or use the executable tool that Eihrul wrote. Both of these can be found here: http://sauerbraten.org/iqm/ (There are a few other tools out there too, written by other folks.)

Speaking out of experience, the tool Eihrul wrote only imports FBX ASCII 7.0 format or so. In which case you are likely best off with Blender.

On the other hand, you could write a loader for fbx meshes or gltf for the Tesseract engine yourself. (Hell, even publish it!)

Last edited by WatIsDeze (2019-12-14 15:10:45)

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