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Do you think Tesseract can be used for Architecture Visualization Projects ?
Do you have examples ?
If yes, how the stuff work ? ( Size, milimeters, cm ... )
How to Start ?
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No, not at all. No real units are even involved in the game.
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But just for visualization the real units is not a requirement. See other tools like Lumion.
I think the most important stuff to do this is the interchable object formats, like .dae, .obj.
I will try to make a Architeture Scene with Tesserract.
Last edited by rebit (2014-09-15 20:52:40)
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But just for visualization the real units is not a requirement. See other tools like Lumion.
I think the most important stuff to do this is the interchable object formats, like .dae, .obj.
I will try to make a Architeture Scene with Tesserract.
You can export models of maps with /writeobj.
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Yes, but i need the inverse, import .obj objects with the right textures... :( no lucky yet.
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Well, i always thought that tess is pretty capable of doing architeture stuff.
You just got to know what you're doing.
Remember that the engine works more with the geometry than with models itself .
Useful commands ( 1 means active, 0 means inactive, basically ) :
/hidehud 1 to hide the entire hud.
/fov n , where n is the number of field of vision you want.
/hudgun 0 , to hide the gun from your view.
These are some things i did on it, but just for fun/tests since im not really a architect.
https://dl.dropboxusercontent.com/u/773 … t_edit.png
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Yes Sniper, i think is capable too. But now i have problem with models. Models is very important to architeture. The point is how to easy convert o .OBJ model to .cfg , because Tess do not ready .mtl files.
(good job u do !)
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