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What im doing wrong ?
I generate a Tree in SpeedTree and export to .OBJ format with all textures in .PNG.
I review all stuff, examples and the Tree not open, pls if you can teach me to how put my tree in my map.
Download package tree package: https://drive.google.com/file/d/0B48Srd … sp=sharing (7.3 mb)
Im using this code for arvore01.cfg , i dont know if is right.
objload arvore1.obj
objpitch 1
mdlspec 50
mdlscale 100
objskin Cap Cap_04.png
objbumpmap Cap Cap_04_Normal.png
objskin BlueSpruceBark BlueSpruceBark.png
objbumpmap BlueSpruceBark BlueSpruceBark_Normal.png
objskin Needles Leaf_Low.png
objbumpmap Needles Leaf_Low_Normal.png
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Done !
I used a Unwarpped Export option in SpeedTree, and now works not perfect but... Im in evolution...
objload arvore01.obj
objskin * arvore01_Unwrapped.png
objbumpmap * arvore01_Unwrapped_Normal.png
mdlscale 100
mdlspec 100
mdlshadow 1
mdlellipsecollide 1
Last edited by rebit (2014-09-16 21:31:11)
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Its not 100% ...
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nobody ?
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Well tune it until it is ???
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No. i try to load directly, but i dont know how the texture system for .obj in tesseract works...
Very frustation because .mtl files not working on engine...
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There's a commnad to make all the leaves to appear, but i don't quite remember it...
The obj.cfg handling is pretty simple too.
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You are looking for mdlalphatest. The default value is 0.9. Try 0.6 or 0.5
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