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Neon-filled CTF map with 5 towers connected by jump pads. Also utilizes custom glass normal maps.
Thanks to Yoshi, Ishinii and Mmeaninglez for feedback!
Added support for volumetric lighting (see the latest svn build). Thank you Eihrul!
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Last edited by Lord Kv (2014-07-10 18:43:48)
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oo
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Very nice. Shows off the new features of the engine well with the dynamic lights (lighting behind the fans) and plenty of awesome glass and water. Also cool to look at because of the high contrast in colors and light intensity. I don't know if it's just me, but I do have a hard time finding my way around though. :)
Last edited by Hypernova^ (2014-07-09 02:35:44)
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Updated: Added support for volumetric lighting.
Thank you for comment Hypernova!
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I was wondering if I could use your fan model in one of my maps, is that okay? I'd have to include it in my download.
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I think the volumetric lights is a slight overkill :V
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I was wondering if I could use your fan model in one of my maps, is that okay? I'd have to include it in my download.
I believe the model author is Aardappel (he also seems to call himself "dcp") and it is free to use in any Cube/Cube 2 game (read the readme in the model folder). I just put all custom assets my maps use in "lordkv" folders and give credits in readmes. So it should be ok to use them.
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dcp is not Aardappel. dcp is Dietmar Pier, he was an old Cube mapper.
For licensing of his models, see: sauerbraten/packages/models/dcp/Readme.txt
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