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1) System: Ubuntu Studio 14.04 LTS 64-bit;
2) GPU and OpenGL: nVidia GeForce 310M w/ 1GB of RAM; 2.1 Mesa 10.1.0;
3) Tesseract: newest from main page, access 2014-06-01 01:41 CET;
4) Full console output:
unfa@unfa-K52Jc:~/Downloads/tesseract$ ./tesseract_unix
Using home directory: /home/unfa/.tesseract/
init: sdl
init: net
init: game
init: video
init: gl
Renderer: Mesa DRI Intel(R) Ironlake Mobile (Intel Open Source Technology Center)
Driver: 2.1 Mesa 10.1.0
GLSL: 1.20
Rendering using the OpenGL GLSL shader path.
init: console
init: world
init: sound
init: cfg
init: render
init: mainloop
read map media/map/test_ctf.ogz (0.1 seconds)
Segmentation fault
unfa@unfa-K52Jc:~/Downloads/tesseract$ ./tesseract_unix
Using home directory: /home/unfa/.tesseract/
init: sdl
init: net
init: game
init: video
init: gl
Renderer: Mesa DRI Intel(R) Ironlake Mobile (Intel Open Source Technology Center)
Driver: 2.1 Mesa 10.1.0
GLSL: 1.20
Rendering using the OpenGL GLSL shader path.
init: console
init: world
init: sound
init: cfg
init: render
init: mainloop
read map media/map/complex.ogz (0.1 seconds)
*** Error in `./bin_unix/linux_64_client': corrupted double-linked list: 0x00000000095f2750 ***
Aborted
5) Lauch Tesseract; join any server or select any map; watch the loading screen; see it crash;
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I hope this will help. Please let me know if I can provide any further information that could help.
If I don't respond here, e-mail me, please.
Last edited by unfa (2014-06-01 00:20:09)
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GLSL 1.2 won't cut it afaik, you need 3.0 minimum i believe.
Not sure if the error is related, but i also doubt your GPU will handle Tesseract regardless.
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Version is fine. The bug is in Mesa. Nothiing I can do.
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