#1 2020-05-19 22:32:45


Ray Tracing and Vulkan?

So, tomorrow my RTX 2080 super is coming and it got me thinking, how hard do you reckon ray tracing would be to implement? Also do we have a vulkan version of tess running yet? Been trying do it myself but i'm not overly a dab hand with visual studio or coding, i'm more a Graphics designer than programmer so.. any responses will be greatly appreciated.. and documentation would be awesome too (if any).


#2 2020-05-26 11:36:38


Re: Ray Tracing and Vulkan?

May want to consider joining on the Red Eclipse discord for any discussions on future development as it's seeing much more activity overall. That being said, I wouldn't hold my breath. Implementing a new renderer would not be anything easy, the engine is currently completely tied to openGL and SDL.


Last edited by RaZgRiZ (2020-05-26 11:36:54)


Board footer