#1 2020-01-04 19:02:25


Real-time geometry manipulation during gameplay

Yesterday night I stumbled upon this video on Twitter and I thought I'd share it here: it's mindblowing, just imagine the possibilities!

https://twitter.com/mattstark256/status … 0475212800

I know Tesseract development has been on hiatus for a long time (even though the last revision made by Eihrul on SVN was today!) and this is something really hard to implement, I guess, but nothing can prevent me from dreaming. Enjoy! :)


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