You are not logged in.
Pages: 1
Tesseract can integrate Nvidia Physx for advanced graphic effects and physic?
Offline
But its vendor locked, non-free, NVIDIA limited proprietary software, what do you expect, why would we need it, its also has terrible performance for anything but high-end graphics cards?
Also using it automatically screws any AMD customers since they can't use it without nasty hacks. (not supported by NVIDIA)
Id rather go with Bullet Physics.
http://bulletphysics.org/wordpress/
Last edited by ThaOneDon (2014-06-21 20:41:30)
Offline
There are still people who think PhysX offers advanced features and increased framerates? It was a scam by nVidia to promote its new hardware with some "revolutionary" performance boosts which are questionable at best, since the most favorable benchmarks showed an increase of barely over 1 frame extra.
Offline
Hi, I think bullet physics would be the more obvious choice, since it's open source. I fact, there already has been a bullet implementation in the Cube 2 engine, in a game called "Syntensity".
Offline
I'm not sure how a physics engine would help Tesseract, getting the clients to stay synchronized would be quite difficult I think. This idea has been proposed multiple times for Sauerbraten already.
Last edited by Hypernova^ (2014-08-28 20:44:07)
Offline
But its vendor locked, non-free, NVIDIA limited proprietary software, what do you expect, why would we need it, its also has terrible performance for anything but high-end graphics cards?
____________
Last edited by nawaz (2014-12-02 10:30:46)
Offline
Pages: 1