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1) Your operating system
2) Your GPU and OpenGL version (shown in-game on start-up as the "Renderer:" and "Driver:" lines)
3) Which version of Tesseract you used
4) Error information such as backtraces or a clear description of the problem
5) Method for reproducing the problem
1) Debian Testing
2) Renderer: Gallium 0.4 on AMD CYPRESS (X.org)
Driver: 3.3 (Core Profile) MESA 10.2.2 GLSL: 3.30
3) First public release
4/5) Set MSAA to x4.
Last edited by FaTony (2014-07-12 08:03:11)
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That looks like cel shading, heh. If only it was black…
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is it a bug? or is it watch dogs?
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Try with the nightly build and see if it's fixed there.
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Still occuring, but not always. Also, console is spammed with:
EE ../../../../../../src/gallium/drivers/r600/r600_shader.c:6180 tgsi_endif - if/endif unbalanced in shader
EE ../../../../../../src/gallium/drivers/r600/r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE ../../../../../../src/gallium/drivers/r600/r600_state_common.c:750 r600_shader_select - Failed to build shader variant (type=1) -1
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Still occuring, but not always. Also, console is spammed with:
EE ../../../../../../src/gallium/drivers/r600/r600_shader.c:6180 tgsi_endif - if/endif unbalanced in shader EE ../../../../../../src/gallium/drivers/r600/r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed ! EE ../../../../../../src/gallium/drivers/r600/r600_state_common.c:750 r600_shader_select - Failed to build shader variant (type=1) -1
Looks like a bug in Mesa, then. :/
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