#1 2014-07-10 14:21:38

ImNotQ009
Moderator

Volumetric lighting

Gentlemen, I present to you a new rendering feature - volumetric lighting!
As expected it does give some astonishing results.
Thanks for your hard word, eihrul!
https://www.youtube.com/watch?v=OIeY9TSz98I

Last edited by ImNotQ009 (2014-07-10 14:23:17)

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#2 2014-07-10 18:14:14

Julius
Member

Re: Volumetric lighting

very nice! what is the performance impact?

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#3 2014-07-10 19:02:13

ThaOneDon
Member

Re: Volumetric lighting

*popcorn* this amazing

Soft particles next?

Texture streaming?

Last edited by ThaOneDon (2014-07-10 21:05:28)

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#4 2014-07-10 21:19:03

ImNotQ009
Moderator

Re: Volumetric lighting

Pretty much none on my system.
Without any framerate limiting I get like 65 FPS, enabling volumetric lighting makes almost no performance hit if any.
It doesn't mean it's free. If your card manages like 150FPS it will make a much more noticeable difference in framerate.

ThaOneDon, We already have soft particles :) Even Sauerbraten has it

Last edited by ImNotQ009 (2014-07-10 21:20:42)

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#5 2014-07-11 06:47:33

ThaOneDon
Member

Re: Volumetric lighting

Thats amazing because its actually VERY taxing in most engines. Superior coding for the win!

LOL i didn't see that in the Readme that has the features. Should be there but i guess it builds upon Sauerbraten's documentation, specifically avoiding repeating stuff. Good work.

Another huge thing to tackle is destructible environments. Also extremely taxing. :)

Also procedural generation omg

Last edited by ThaOneDon (2014-07-11 07:22:23)

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