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Gentlemen, I present to you a new rendering feature - volumetric lighting!
As expected it does give some astonishing results.
Thanks for your hard word, eihrul!
https://www.youtube.com/watch?v=OIeY9TSz98I
Last edited by ImNotQ009 (2014-07-10 14:23:17)
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very nice! what is the performance impact?
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*popcorn* this amazing
Soft particles next?
Texture streaming?
Last edited by ThaOneDon (2014-07-10 21:05:28)
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Pretty much none on my system.
Without any framerate limiting I get like 65 FPS, enabling volumetric lighting makes almost no performance hit if any.
It doesn't mean it's free. If your card manages like 150FPS it will make a much more noticeable difference in framerate.
ThaOneDon, We already have soft particles :) Even Sauerbraten has it
Last edited by ImNotQ009 (2014-07-10 21:20:42)
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Thats amazing because its actually VERY taxing in most engines. Superior coding for the win!
LOL i didn't see that in the Readme that has the features. Should be there but i guess it builds upon Sauerbraten's documentation, specifically avoiding repeating stuff. Good work.
Another huge thing to tackle is destructible environments. Also extremely taxing. :)
Also procedural generation omg
Last edited by ThaOneDon (2014-07-11 07:22:23)
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