#1 2014-06-21 19:56:24

DarkTiger
Member

NVIDIA PHYSX

Tesseract can integrate Nvidia Physx for advanced graphic effects and physic?

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#2 2014-06-21 20:40:30

ThaOneDon
Member

Re: NVIDIA PHYSX

But its vendor locked, non-free, NVIDIA limited proprietary software, what do you expect, why would we need it, its also has terrible performance for anything but high-end graphics cards?

Also using it automatically screws any AMD customers since they can't use it without nasty hacks. (not supported by NVIDIA)

Id rather go with Bullet Physics.
http://bulletphysics.org/wordpress/

Last edited by ThaOneDon (2014-06-21 20:41:30)

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#3 2014-06-21 23:27:44

RaZgRiZ
Moderator

Re: NVIDIA PHYSX

There are still people who think PhysX offers advanced features and increased framerates? It was a scam by nVidia to promote its new hardware with some "revolutionary" performance boosts which are questionable at best, since the most favorable benchmarks showed an increase of barely over 1 frame extra.

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#4 2014-08-28 10:36:51

abus
Member

Re: NVIDIA PHYSX

Hi, I think bullet physics would be the more obvious choice, since it's open source. I fact, there already has been a bullet implementation in the Cube 2 engine, in a game called "Syntensity".

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#5 2014-08-28 20:42:36

Hypernova^
Member

Re: NVIDIA PHYSX

I'm not sure how a physics engine would help Tesseract, getting the clients to stay synchronized would be quite difficult I think. This idea has been proposed multiple times for Sauerbraten already.

Last edited by Hypernova^ (2014-08-28 20:44:07)

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#6 2014-11-11 06:42:42

nawaz
Member

Re: NVIDIA PHYSX

But its vendor locked, non-free, NVIDIA limited proprietary software, what do you expect, why would we need it, its also has terrible performance for anything but high-end graphics cards?





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Last edited by nawaz (2014-12-02 10:30:46)

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