#1 2014-06-02 05:51:48

Rorik
Member

[CTF]Narrows v1.04

A friend and I have been working on recreating Narrows from Halo 3 for the past 3 weeks. It's not perfect but I feel like it's pretty damn close.

I'll to keep a server up on 50.148.228.4 with the map up and running on pCTF.

DOWNLOAD Narrows104.ogz (last updated 6/2/2014 @ 1:14am)

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WBu1dmS.jpg
R48PC12.jpg
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Special thanks to everyone in the IRC for wiping the tears from my face when I was lost.

Last edited by Rorik (2014-06-02 23:31:11)

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#2 2014-06-02 10:15:07

Julius
Member

Re: [CTF]Narrows v1.04

Floors look a bit blank, but otherwise great work!

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#3 2014-06-02 16:27:14

Teh_Bucket
Member

Re: [CTF]Narrows v1.04

This looks amazing.

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#4 2014-06-02 16:48:11

J3
Member

Re: [CTF]Narrows v1.04

<3

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#5 2014-06-04 00:56:01

Sp1k3
Member

Re: [CTF]Narrows v1.04

How did you make those lit up textures?

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#6 2014-06-04 00:57:21

RaZgRiZ
Moderator

Re: [CTF]Narrows v1.04

Sp1k3 wrote:

How did you make those lit up textures?

Most likely vcolored glowy texture.

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#7 2014-06-04 01:11:28

Sp1k3
Member

Re: [CTF]Narrows v1.04

Well the texture has to built in since he posted a .ogz, so it was probably set in the editor with: vcolor R G B  ?

I feel like such a n00b, then again I am when it comes to map editing.

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#8 2014-06-04 05:48:48

Rorik
Member

Re: [CTF]Narrows v1.04

Sp1k3 wrote:

How did you make those lit up textures?

I used vcolor and similar colored lighting to achieve the effect.

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#9 2014-06-04 10:17:10

Calinou
Moderator

Re: [CTF]Narrows v1.04

Your use of particles is insane (low FPS). Please use lights or water with no refraction to make volumetric fog.

Last edited by Calinou (2014-06-04 10:17:18)

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#10 2014-06-04 12:13:00

Sp1k3
Member

Re: [CTF]Narrows v1.04

This is an awesome looking map but in DM mode there's only one spawn so the bots spawn kill one another.

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#11 2014-06-04 16:11:44

Rorik
Member

Re: [CTF]Narrows v1.04

Calinou wrote:

Your use of particles is insane (low FPS). Please use lights or water with no refraction to make volumetric fog.

Yeah this was the only way I could achieve the effect I wanted... but I'm def going to try out your method tonight! Thx!

Sp1k3 wrote:

This is an awesome looking map but in DM mode there's only one spawn so the bots spawn kill one another.

The map was created with CTF in mind but I can add some regular DM spawns when I change the fog for the next version.

I'm also going to add a waterfall behind blue base at some point...


Version 1.05 is in the near future...

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#12 2014-06-04 19:20:01

Lord Kv
Member

Re: [CTF]Narrows v1.04

Rorik wrote:

I'm also going to add a waterfall behind blue base at some point...

There are some nice waterfall models in Sauerbraten (map bt_falls) but I dunno if they'll work well in Tesseract.

Also very nice map! I like your trick with hiding light entity into geometry. Just the mountains look too rough, unnatural.

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