#1 2014-05-21 05:06:18

J3
Member

[WIP] A small DM (?) map

I was going for a sort of classical look with this one.  Still a work in progress; you can clearly see that the models are not imported yet. 

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RkC3XTD.jpg

G7Z2e9M.jpg

N96yTku.jpg

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#2 2014-05-21 07:42:12

Pritchard
Member

Re: [WIP] A small DM (?) map

It's hard to tell from the screenshots, but i don't think those are real trees???

Seriously though, looking good! One thing i would question is the large, arched doorways. They do seem a bit low from what i can see, which might make them difficult to move through. This is something that I would need to actually play the map to be certain of though, as screenshots aren't very good for judging this sort of thing.

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#3 2014-05-21 07:47:07

narendiran
Member

Re: [WIP] A small DM (?) map

this will  be a good map for tdm

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#4 2014-05-21 08:39:28

Calinou
Moderator

Re: [WIP] A small DM (?) map

The trees are just drawn, the models are not imported yet.

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#5 2014-05-22 18:23:37

Julius
Member

Re: [WIP] A small DM (?) map

Great start.

Some hedges might fit in well:
http://opengameart.org/content/free-hedges

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#6 2014-05-22 18:29:34

eihrul
Administrator

Re: [WIP] A small DM (?) map

Julius wrote:

Great start.

Some hedges might fit in well:
http://opengameart.org/content/free-hedges

That's an obscene amount of tris for some bushes...

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#7 2014-05-22 19:16:53

RaZgRiZ
Moderator

Re: [WIP] A small DM (?) map

eihrul wrote:
Julius wrote:

Great start.

Some hedges might fit in well:
http://opengameart.org/content/free-hedges

That's an obscene amount of tris for some bushes...

That's a pretty darn quality bush though.

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#8 2014-05-23 07:54:26

Mr.Floppy
Member

Re: [WIP] A small DM (?) map

Wow, not even Battlfield has such high poly bushes/hedges. Those are looking good indeed, but don't seem to fit real time rendering purposes.

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#9 2014-05-23 17:45:36

Julius
Member

Re: [WIP] A small DM (?) map

eh, it really isn't that bad (looks more than it is really). Obviously you can't go over board with it, but I am pretty sure games like Battlefield have props with equal or more polies.

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#10 2014-05-23 21:45:45

J3
Member

Re: [WIP] A small DM (?) map

Updated version out for testing: https://www.dropbox.com/s/yuw3jul3slzhr … ardZip.zip

Consider all the models to be placeholders at this point.  The urn is one I found online and textured, and the trees are from Red Eclipse.  The ivy is from Nobiax at OGA.

The urn is a little glowy at the moment, lol

aLSVaxc.jpg

5gSQ6JK.jpg

fcLOIVr.jpg

Last edited by J3 (2014-05-23 21:56:05)

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#11 2014-05-23 22:24:12

RaZgRiZ
Moderator

Re: [WIP] A small DM (?) map

Those tree models are actually from sauer themselves :p

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#12 2014-05-24 00:38:02

Teh_Bucket
Member

Re: [WIP] A small DM (?) map

Mmmm, prettty.

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#13 2014-05-26 16:04:32

Julius
Member

Re: [WIP] A small DM (?) map

ughh, I always hated that tree. please don't bring it over to tesseract.

How avout one of these:
http://opengameart.org/content/konserian-highlands-set
or this set: http://opengameart.org/content/low-poly … s-branches
or this: http://www.blendswap.com/blends/view/70948 (CC-by-SA though)
hmm this?: http://www.blendswap.com/blends/view/70949
or this: http://www.blendswap.com/blends/view/38433

Oh and instead of the vase this would be cool at the center:
http://www.blendswap.com/blends/view/68706

Last edited by Julius (2014-05-26 16:04:45)

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#14 2014-05-26 17:41:37

Calinou
Moderator

Re: [WIP] A small DM (?) map

Julius wrote:

Why is that a bad thing? We just need to put attribution somewhere in a README file.

Last edited by Calinou (2014-05-26 17:41:50)

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#15 2014-05-26 18:30:59

Julius
Member

Re: [WIP] A small DM (?) map

Arguably the entire map needs to be CC-by-SA then and I am not sure what the inclusion criteria for Tesseract are (in the past Sauerbraten was pretty anti-copyleft). Personally I like copyleft, but I understand if people disagree.

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#16 2014-05-27 01:39:33

J3
Member

Re: [WIP] A small DM (?) map

The Blender Foundation tree certainly looks much nicer in game, but a problem (which you can see below) is that the transparency textures fade out at distance, such that the faraway tree looks like it has no leaves.

tinhknL.jpg

so5mEMC.jpg

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#17 2014-05-27 03:17:34

Nieb
Administrator

Re: [WIP] A small DM (?) map

Try this setting in the mdl.cfg.

mdlalphatest 0.5

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#18 2014-05-27 03:45:48

J3
Member

Re: [WIP] A small DM (?) map

Thanks, that did the trick.

Updated version with improved models:  https://www.dropbox.com/s/m5vhcirx0us8n … d02zip.zip

VnYkR96.jpg

TWkxdZF.jpg

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#19 2014-05-27 07:57:06

Calinou
Moderator

Re: [WIP] A small DM (?) map

This model should be added to the default installation (and default map models), so that we finally have a tree model.

A grass hedge model would also be appreciated.

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#20 2014-05-27 08:55:32

Julius
Member

Re: [WIP] A small DM (?) map

much nicer, and the statue really adds to the map :)

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#21 2014-05-27 15:15:27

RaZgRiZ
Moderator

Re: [WIP] A small DM (?) map

J3 wrote:

Thanks, that did the trick.

Updated version with improved models:

Hmm, if you're allowed to modify the texture i suggest you play around a little and make it darker. The trunk and leaves are too bright.

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