#1 2014-05-19 01:27:11

FishyBumpMaps
Member

[WIP] cs_office recreation

XBvjNy6.jpg

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Ive only worked on it for a couple hours so its nowhere near completion, but i felt as if i should share some screenshots anyways.

Give me your thoughts and recommendations and I will update you on the map's progress :)

Last edited by FishyBumpMaps (2014-05-19 01:28:46)

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#2 2014-05-19 02:32:36

Teh_Bucket
Member

Re: [WIP] cs_office recreation

heh, that's cool. Wonder what playing on it will be like.

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#3 2014-05-19 08:19:46

Calinou
Moderator

Re: [WIP] cs_office recreation

Looks good.

For optimization, texture the areas the player will never see with “sky” texture.

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#4 2014-05-19 09:52:06

RaZgRiZ
Moderator

Re: [WIP] cs_office recreation

Calinou wrote:

Looks good.

For optimization, texture the areas the player will never see with “sky” texture.

That only really mattered in sauer where you wanted to conserve precious lightmap texture space and thus size. But if you must, remember to turn skyshadow to 1, otherwise the sunlight will go through the skytexture.

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#5 2014-05-19 12:22:02

FishyBumpMaps
Member

Re: [WIP] cs_office recreation

Well thanks!

Anyways, how do you make it snow?

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#6 2014-05-19 15:40:46

Calinou
Moderator

Re: [WIP] cs_office recreation

See this topic for a test map with snow.

It involves placing particle entities at the bottom of your map. The snow particles will collide with geometry, so you can just add snow everywhere.

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