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Should i use the diffuse map ? normal map ? Tried changing colors of the RGB channels but its not perfect . Thanks in advance !
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What kind of mask? Are you talking about those multi-colored ones that are basically a combination of different kind of maps such as height/specular/normal?
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Yes
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https://docs.unrealengine.com/latest/IN … o/Masking/
It's a rather complex but ingenious method.
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thanks !
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