#1 2014-07-23 20:14:46

N8mar3
Member

No automatic map-download

Hello,

a friend and me want to "play" edit-mode, but if i join the server i just see an empty "map", like beginning a new one.

My friend gets the map  downloaded automatically when he enters the server.

How can I fix that?

I just downloaded the latest Tesseract - installer after uninstalling it.

Last edited by N8mar3 (2014-07-23 20:16:59)

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#2 2014-07-23 20:38:13

Calinou
Moderator

Re: No automatic map-download

If you don't have the map, tell your friend to type /sendmap in order to send it to the server, then type /getmap to receive it. /savemap map_name saves a map.

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#3 2014-07-24 18:27:36

N8mar3
Member

Re: No automatic map-download

Ok, but why/how got my friend the map of the server automatically?

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#4 2014-07-25 08:33:49

RaZgRiZ
Moderator

Re: No automatic map-download

N8mar3 wrote:

Ok, but why/how got my friend the map of the server automatically?

he probably saves it so his client loads it when he joins the server, unlike you :P

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#5 2014-07-25 13:30:26

N8mar3
Member

Re: No automatic map-download

He just joined, without any other actions; the map loaded instantly.

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#6 2014-07-27 09:52:17

Calinou
Moderator

Re: No automatic map-download

N8mar3 wrote:

He just joined, without any other actions; the map loaded instantly.

The server may have a mod that automatically sends the map to connecting players.

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#7 2016-01-08 17:49:47

gaya
Member

Re: No automatic map-download

Does anyone know how this mod works?

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#8 2016-01-09 09:18:02

chasester
Member

Re: No automatic map-download

YA, it checks the player via of the server validation mechinism that is already in the source then instead of just specing them it fires a sendf() that sends the map. Follow the getmap command, you should be able to add the serverside code and message to the bottom of the validation function, this should do it for you. Cuz the client doesnt check to see the mode, once the server sends the map, only when the user tries to make the call originally (i think this is to stop a server attack, where the player asks for the map over and over and over to slow down the server processing power).

chasester

PS: I would then on the client side trigger remip; calclight; spectator 0; This should give you a good result.

Last edited by chasester (2016-01-09 09:19:43)

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