#1 2015-12-24 17:27:14

bobsimov
Member

Allowing models to use spec maps instead of mask maps

Is it possible ? or do I need to change the model renderer ?

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#2 2015-12-25 03:21:43

chasester
Member

Re: Allowing models to use spec maps instead of mask maps

they do through the mask idk why you would want them different, and no is the answer this would be a shader buffer change tho you are passing an image through the buff into memory and hard data storage that is gray scale. So your wasting a lot of space cpu and gpu memory doing this.

You would have to change the buffer in the source and then also change the shaders.

Last edited by chasester (2015-12-25 03:22:19)

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#3 2015-12-25 07:00:01

bobsimov
Member

Re: Allowing models to use spec maps instead of mask maps

Thank you so much !

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