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Are ICOMMAND commands that are called from client code to the server? If so, what does this mean?
ICOMMAND(getweapon, "", (), intret(player1->gunselect));
Why is there an empty screen and an empty expression for the 2nd and 3rd args? Also, what's the difference between an ICOMMAND and addmsg()?
Last edited by gaya (2015-07-09 20:39:53)
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The ICOMMAND has nothing to do with client-server communication, it's just a macro that creates commands usable from in-game console or scripts.
Last edited by ImNotQ009 (2015-07-10 08:53:16)
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So, basically, it exposes the function call to cfg files?
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That and the console
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