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Version 2.1
A medium sized map with a roman architecture style inhabited by a mysterious guy hidden somewhere.
There's also a lot of hidden and secret paths. Have fun finding them !
* Fixed some structures
* Added way points (for bots)
* New sounds (fountain, bell, fire)
* New textures (roof, mosaics, wood, plant)
* New decorations and architectures
* Improved some stuff
* Fixed compatibility with SVN version
* Added CTF support (I recommand to try it !)
* Base map
* Sounds (ambiant, music)
Last edited by Cisoun (2022-01-18 12:37:16)
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What a beautiful level. Thanks!
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While this level is, for the most part, nice to look at, I wouldn't consider this seriously for any kind of gameplay. There are areas where you can fall down and not get back out, such as the water pool in the corner.
Considering this, there are still a few things that I think could use improvement.
this grate with pure white glow behind it seems out of place to me, as it is the only place on the map that's like that. I would suggest either increasing the number of places like that in the map or removing it instead.
Considering the goals of this map, I think it's a pretty good effort. Keep up the good work!
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Wow this level is amazing.
It could use refinement as always but i'm sure you are working on it.
And i agree parts were you could get stuck should be improved.
Last edited by ThaOneDon (2015-02-04 11:04:25)
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Thanks everyone !
@Pritchard :
"There are areas where you can fall down and not get back out, such as the water pool in the corner."
That's why there is a ladder (kind of) at this location. ;)
If there is any other area where you get stuck, just tell me.
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"this grate with pure white glow behind it seems out of place to me, as it is the only place on the map that's like that. I would suggest either increasing the number of places like that in the map or removing it instead."
It's because the SVN version doesn't have the black texture anymore and I made the map in the stable version. I'm working on it.
That's what you see in the stable version :
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Ah, I didn't have the patience to spot that ladder as I was exploring the map. And that grate looks a lot better with the black texture. Maybe just use /vcolor 0 0 0 to make it black, rather than one of those flat color textures? Anyway, like I said, it's a pretty map. Good job :)
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Thanks a lot !
To improve the ladder's visibility, I added a torch next to it and enlarged its width.
The vcolor is a good idea, yes !
I'm gonna upload a new version soon anyway.
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It's because the SVN version doesn't have the black texture anymore and I made the map in the stable version. I'm working on it.
I'm pretty sure (and by that i mean 100%) the black texture has never been removed from the SVN. You're obviously doing something wrong in that regard.
>media/texture/base/black.png
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Yeah I was wrong. I actually retextured my map (to avoid loading the useless textures) and I found it.
I don't know why I didn't see it the last time (don't blame my beers).
PS : I'm updating the map this weekend.
Last edited by Cisoun (2015-02-07 05:12:01)
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Nice work.
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