#1 2014-10-28 23:04:27

spikeymikey0196
Member

parallax mapping?

Before i started using tesseract, i used cube2 and also platinum arts sandbox.. Im just curious, is there any way that i can get the "bumpparallaxworld" command to work? As i loved that feature about PAS and it really needs to be useable in tesseract, if its not..
(sorry for posting so much xD)

Offline

#2 2014-10-29 08:06:38

ImNotQ009
Moderator

Re: parallax mapping?

bumpparallaxworld is not a command, it's a shader which you use with setshader command

Offline

#3 2014-10-29 16:15:51

spikeymikey0196
Member

Re: parallax mapping?

I know that, im just not good with terminology xD i mean like whenever i put

setshader "bumpparallaxworld"

in the .tex files as the shader.. It doesnt work at all, like it doesnt even show any remote difference between the regular bump shader.. So is there any way i can get it to work? Because i have no problems with it in platinum arts sandbox :/ and while im on the subject, i cant get grass to work either..

Offline

#4 2014-10-29 18:52:25

almightybyron
Member

Re: parallax mapping?

spikeymikey0196 wrote:

i cant get grass to work either..

Isn't that because there is no grass?

Offline

#5 2014-10-30 00:10:55

spikeymikey0196
Member

Re: parallax mapping?

almightybyron wrote:

Isn't that because there is no grass?

No, there is a grass texture, you just need to alter the address of the grass image file.. but i havent had much luck in making work yet

Offline

#6 2014-11-02 13:31:21

kurtk8484
Member

Re: parallax mapping?

bumpparallaxworld shader does work. You are using a heightmap with it? Maybe your heightmap isn't "deep" enough for it. You could add the command setshaderparam "parallaxscale" 0.01 -0.005 to your .tex, and play with the variables to get a more exaggerated effect.

Offline

#7 2014-11-03 14:23:29

spikeymikey0196
Member

Re: parallax mapping?

kurtk8484 wrote:

bumpparallaxworld shader does work. You are using a heightmap with it? Maybe your heightmap isn't "deep" enough for it. You could add the command setshaderparam "parallaxscale" 0.01 -0.005 to your .tex, and play with the variables to get a more exaggerated effect.

i'll give it a go :3

Offline

Board footer