#1 2014-09-17 12:11:57

spikeymikey0196
Member

Adding new shaders

so i've managed to locate a HBAO (Horizon Based Ambient Occlusion) shader and a Depth of field shader that both are written for OpenGL, i understand they both work great but i'm having a little trouble with my depth of field shader (as you can see in my post Here ) but besides that, both shaders work in blender :3
I figured i'd perhaps ask how i should go about intergrating HBAO before i actually start trying to do it myself and messing files up xD

Any help will be greatly appreciated :3

Last edited by spikeymikey0196 (2014-10-14 10:19:43)

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#2 2014-09-17 16:13:01

almightybyron
Member

Re: Adding new shaders

The video is private.

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#3 2014-09-17 16:51:52

spikeymikey0196
Member

Re: Adding new shaders

almightybyron wrote:

The video is private.

Try it now :3

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#4 2014-10-24 06:51:25

spikeymikey0196
Member

Re: Adding new shaders

I couldnt help but notice that tesseract uses the smaa by Iryoku.. So i looked at his github and i figured Subsurface Scattering would be quite nice :3 so if anyone wants to implement it.. Heres the link: https://github.com/iryoku/separable-sss
also a hbao shader that is fully optimised for opengl is here: https://github.com/scanberg/hbao

Last edited by spikeymikey0196 (2014-10-24 08:03:54)

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