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Are there any plans of changing the Mechanism the Heightmap tool works? I´ve played around a bit, in the heightmap.h file, and im curious if it would make sense to design some softer brushes(large bitmaps for small gridsizes). Just wanted to ask around before working on it.
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Brushes are designed in CubeScript using simple two-dimensional arrays, have a look at config/heightmap.cfg. Edit the file then restart the game.
You would need to make a large brush, like 15² at least.
Last edited by Calinou (2014-10-18 19:04:20)
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I would aim for something bigger, something like 128², to achieve really smooth transitions, im just wondering if it would make that much of a sense in terms of perfomance issues. The other thing is that i would love to use grayscale heightmaps. Is there any tool to turn greyscale pixel values into a list of numbers?
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