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Running on:
OS: Win 7
CPU: Intel Core 2 Duo 2 Ghz
GPU: Nvidia Geforce 8800 GTX
Driver: Last
OpenGL: 3.3.0
GLSL: 3.30
failed allocating bloom buffer!
log:
init: sdl
init: net
init: game
init: video
init: gl
Renderer: GeForce 8800 GTX/PCIe/SSE2 (NVIDIA Corporation)
Driver: 3.3.0
GLSL: 3.30 NVIDIA via Cg compiler
Rendering using the OpenGL GLSL shader path.
init: console
init: world
init: sound
init: cfg
init: render
init: mainloop
read map media\map\complex.ogz (0.1 seconds)
failed allocating bloom buffer!
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Help? >.<
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hey there, you could try resetting the default settings. Just delete the Tesseract folder under your My Documents -> My Games. This will generate a new folder and the default configuration when you restart.
This happened to me a couple of times when I got started working with the engine.
Last edited by rasteron (2014-05-31 23:07:44)
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hey there, you could try resetting the default settings. Just delete the Tesseract folder under your My Documents -> My Games. This will generate a new folder and the default configuration when you restart.
This happened to me a couple of times when I got started working with the engine.
Just delete the saved.cfg inside the Documents/My Games/Tesseract/config and that should take care of things. If you delete the whole tesseract folder you'll also be deleting all your maps/screenshots/videos too.
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saved.cfg deleted, but the problem was not fix
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