#1 2014-05-25 22:30:51

RealTek
Member

Crash on load map [multi and solo]

Running on:

OS: Win 7
CPU: Intel Core 2 Duo 2 Ghz
GPU: Nvidia Geforce 8800 GTX
Driver: Last
OpenGL: 3.3.0
GLSL: 3.30

failed allocating bloom buffer!


log:

init: sdl
init: net
init: game
init: video
init: gl
Renderer: GeForce 8800 GTX/PCIe/SSE2 (NVIDIA Corporation)
Driver: 3.3.0
GLSL: 3.30 NVIDIA via Cg compiler
Rendering using the OpenGL GLSL shader path.
init: console
init: world
init: sound
init: cfg
init: render
init: mainloop
read map media\map\complex.ogz (0.1 seconds)
failed allocating bloom buffer!

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#2 2014-05-26 15:25:34

RealTek
Member

Re: Crash on load map [multi and solo]

Help? >.<

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#3 2014-05-31 23:06:28

rasteron
Member

Re: Crash on load map [multi and solo]

hey there, you could try resetting the default settings. Just delete the Tesseract folder under your My Documents -> My Games. This will generate a new folder and the default configuration when you restart.

This happened to me a couple of times when I got started working with the engine.

Last edited by rasteron (2014-05-31 23:07:44)

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#4 2014-06-01 02:18:33

RaZgRiZ
Moderator

Re: Crash on load map [multi and solo]

rasteron wrote:

hey there, you could try resetting the default settings. Just delete the Tesseract folder under your My Documents -> My Games. This will generate a new folder and the default configuration when you restart.

This happened to me a couple of times when I got started working with the engine.

Just delete the saved.cfg inside the Documents/My Games/Tesseract/config and that should take care of things. If you delete the whole tesseract folder you'll also be deleting all your maps/screenshots/videos too.

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#5 2014-09-03 13:29:47

RealTek
Member

Re: Crash on load map [multi and solo]

saved.cfg deleted, but the problem was not fix

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