#1 2014-05-18 19:41:31

NoHero
Member

Flag Head

My first map on cube 2, very interesting map editor. I tried to keep it simple and effective map for low population CTF. I designed it for specific points of contest and open flag area to make players more vulnerable while capping and taking the flag. This was done because after playing the testctf map i kept getting annoyed that the fact that once the person is in the flag room if you're not right on him its easy cap.

getting from one half to another there are 4 points 2 over the wall, 1 upper through the tower and one lower through the tunnel. Primary point of contest is the tower, a key position to control. 

Screenshots:
http://i59.tinypic.com/33yg95j.jpg
http://i61.tinypic.com/289eb9k.jpg

Download:
http://www.filedropper.com/flaghead

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#2 2014-05-19 08:22:33

Calinou
Moderator

Re: Flag Head

Before saving a map, be sure to press K in edit mode (or type /calclight) to optimize geometry and smooth corners.

The corner smoothing maximal angle can be changed with /lerpangle, which is a map variable, default is 44. Maps with terrain may need this variable to be increased in order to look right.

Last edited by Calinou (2014-05-19 10:26:00)

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#3 2014-05-19 08:34:16

eihrul
Administrator

Re: Flag Head

Calinou wrote:

Before saving a map, be sure to press K in edit mode (or type /calclight) to optimize geometry and smooth corners.

The corner smoothing maximal angle can be changed with /lerpangle, which is a map variable, default is 35 in Tesseract, 44 in Sauerbraten. Maps with terrain may need this variable to be increased in order to look right.

The default is still 44 in Tesseract. I don't know where you got that it is 35.

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#4 2014-05-19 10:26:13

Calinou
Moderator

Re: Flag Head

It's 35 on complex, that's why I thought it was the default. It's 44 on ot.

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