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I'm trying to add a new weapon to the game, which is a grenade. I managed to copy the current projectile and make it slower and make it explode after some time. Unfortunately, i have absolutely no idea how to make it bounce. Tesseract doesn't seem to have a physics library that would support this, but then there are ragdolls! How can we do projectiles that use the same code as ragdolls?
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Last time I used Tesseract the code for the "bouncer" object (very basic collision/elasticity system) was still there, just unused for anything (In Sauerbraten it was used for grenades, gibs and debris). Try checking there :)
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