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The following error occurs when running the game with shadows set on Ultra with RadeonSI Mesa drivers.
radeon: Failed to allocate a buffer:
radeon: size : 536870912 bytes
radeon: alignment : 32768 bytes
radeon: domains : 4
radeon: Failed to allocate a buffer:
radeon: size : 536870912 bytes
radeon: alignment : 32768 bytes
radeon: domains : 4
radeon: Failed to allocate a buffer:
radeon: size : 536870912 bytes
radeon: alignment : 32768 bytes
radeon: domains : 4
radeon: Failed to allocate a buffer:
radeon: size : 536870912 bytes
radeon: alignment : 32768 bytes
radeon: domains : 4
radeon: Failed to allocate a buffer:
radeon: size : 536870912 bytes
radeon: alignment : 32768 bytes
radeon: domains : 4
radeon: Failed to allocate a buffer:
radeon: size : 536870912 bytes
radeon: alignment : 32768 bytes
radeon: domains : 4
failed allocating shadow atlas!
Last edited by mmstick (2014-05-14 12:05:10)
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Nothing anywhere in the game allocates a buffer of that size. The shadow atlas is actually only 4096*4096*2bytes/pixel (GL_DEPTH_COMPONENT16 texture of 4096x4096) in size. The bug is therefor in Mesa. Looks like they have some internal overflow issue. Please forward the issue to them.
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