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Hi guys, i'm new here. I've been working on a mod on Doom 3 source but have been unsatisfied with fps drops, however the Doom 3 BFG source gives faster frame rates and has support multi-core cpu's, only problem is issues arising from a lack of support in GTKradiant for the BFG source. I am considering switching to Tesseract for the project, however i'd like to mimic the dark environments found in Doom 3. Is there any way to currently do this in Tesseract through console or maybe implementing GLSL code from the BFG source code? Sorry i'm not a coder, mainly artist.
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Just mess with lightmaps and configs, turn off/down most lightsources and it should look similar
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Turn off the screen-space ambient occlusion (/ambient 0 0 0).
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Thank you for the advice guys, the /ambient command worked well. I'll post results as soon as I have all my textures in the game.
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You can also turn off all the environmental lighting with:
/sunlight 0 0 0
/skylight 0 0 0
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